Hmm, I tried to create the rendering context using a different pixelFormat approach – but that did not work.
And now ? Well I call “createRenderingContext” and if this fails I call it again – ok, now the software works as it should !!?!?!?!?
Hmm, I tried to create the rendering context using a different pixelFormat approach – but that did not work.
And now ? Well I call “createRenderingContext” and if this fails I call it again – ok, now the software works as it should !!?!?!?!?