After writing the GLFW wrapper it seemed to be time to test it with OpenGL code. Therefore I had to write a wrapper around the C-API of OpenGL. Here’s is my first – again not finished – automatically generated code to wrap opengl32.dll. You will need the GLFW wrapper and the MSKKernel 1.24 (at least).
This is early pre-alpha code, with lots of untested code – but I do not have time in the next weeks to put ore work into it. Therefore i do publish the actual code base.
The license for this software is LGPL