Tag Archives: 0MQ

Gemstone/S, PUM and Unity3D

And again some work is done on the C# wrapper. The latest work on this topic had been done to make it possible to build an Android app by using the Xamarin toolchain. Due to that requirements the runtime and … Continue reading

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Making Gemstone/s sending events to external programs

In all my programming experiences with Gemstone/S I have one problem which is not solved in a very good way: how can external program be informed about changes in the database they are perhaps interested in. The most common answer … Continue reading

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VASmalltalk – 0MQ 4.0, Stream Socket as a client

In the last posting I showed the usage of the new stream socket as a server socket under VASmalltalk by building a small HTTP server example. This time I want to show the usage of this socket as a client … Continue reading

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VASmalltalk – 0MQ 4.0 and the stream socket

0MQ uses a framed message technique when sending/receiving their messages over network. The problem is, that a program with a plain socket can not connect to the 0MQ infrastructure. With release 4.0 the developers have introduced a special socket, which … Continue reading

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VASmalltalk – Service Discovery using czmq, zeromq

From my previous postings you may know, that I played pretty much with an external library named ZeroMQ . The main goal was to move the work of the plain interprocess away from the Smalltalk engine to external threads. My … Continue reading

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VASmalltalk – Headless Communication Server the Graphical Way ..

This is my first official communication server in VASmalltalk – programmed in the graphical environment of VASmalltalk. Communication is done via 0MQ. The server shown here is a service registration server for a local network. Local services (written in C#, … Continue reading

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VASmalltalk – Seaside in collaboration with 0MQ and Mongrel2

I have talked with Sebastian Heidbrink over quite a long period of time how to do interprocess communication fom VASalltalk with other languages or system. A solution to this problem might brings us to multiple-processor solutions, quite difficult with today … Continue reading

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