Tag Archives: Gemstone/S

More Gemstone/S Talks at next ESUG ?

I have a wish, that there might be a Gemstone/S day at ESUG next year – with more content/presentations/Talks around that product. Perhaps user cases, how development is done and what has been achieved over the years ? I know … Continue reading

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PUM and Gemstone/S – Missing Pieces – Persistent Shared Counter

I added support for persistent shared counter objects available in the Gemstone/S system. Due to the limited number of such objects in the database (around 1500) the usage is normally done only in singletons or cases like this. For the … Continue reading

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PUM and Sencha ExtJS – Missing Pieces – the calendar model

When working with the JS library ExtJS from Sencha, you may have noticed, that with the Premium version you get support for a calendar widget and model and descriptions how to implement the server side. I added helper methods to … Continue reading

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Elections and Gemstone/S again

Last weekend we had general elections in Germany – and most of you may know the results. Located at the ARD-Hauptstadtstudio for five days we collect all needed results for the main broadcaster ARD and around 15 other tv-studios in … Continue reading

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PUM – User Changeable calculated attribute

After the introduction of simple calculated attributes I had the need to introduce user changeable calculated attributes – with a default source code defined by the modelling tool – but via API calls the user can change this code with … Continue reading

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PUM, Topaz – calculated attributes

Due to needs in our application I had to add (for the domain class hierarchy) the possibility to define calculated base attributes and calculated associations. That means, that the attribute does not held any value (strings, numbers, … or sets … Continue reading

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Gemstone/S, PUM and Unity3D

And again some work is done on the C# wrapper. The latest work on this topic had been done to make it possible to build an Android app by using the Xamarin toolchain. Due to that requirements the runtime and … Continue reading

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