Tag Archives: PUM

PUM, Topaz – calculated attributes

Due to needs in our application I had to add (for the domain class hierarchy) the possibility to define calculated base attributes and calculated associations. That means, that the attribute does not held any value (strings, numbers, … or sets … Continue reading

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Gemstone/S, PUM and Unity3D

And again some work is done on the C# wrapper. The latest work on this topic had been done to make it possible to build an Android app by using the Xamarin toolchain. Due to that requirements the runtime and … Continue reading

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Gemstone/S Application Example – HbbTV Playout System

The last two weeks we had two elections here in Germany – one in Schleswig-Holstein and last weekend in Nordrhein-Westfalen in Düsseldorf. As mentioned in an earlier posting we already used Gemstone/S as our database during the election for the … Continue reading

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PUM – Overall Application Structure

Sometimes its not clear, where PUM is targeting – a graphic may show this much better. In this graphics one can see the general application structure we have used with PUM and the other languages against Gemstone/S database in several … Continue reading

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PUM – Adding JavaDoc support

With the version today I added initial JavaDoc support in the generated source code.

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PUM – Updating VASmalltalk Generator

When looking around the generators I noticed, that I forgot to made several changes to the VASmalltalk generator (e.g. remove the needs for cookies). Therefore the runtime had to be changed and I changed the created methods for VA to … Continue reading

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PUM – Dolphin7 – just for fun

When working on PUM today I started by random Dolphin7 and looked around a bit and then decided to do initial work for a code generator. Dolphin7 is quite a nice target, because it is Smalltalk and it can produce … Continue reading

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